Calculating and drawing trajectory. I need mathematician
I have a code of moving GO to points that player clicked. How can I draw his trajectory after clicking the points but before moving. Help me please. I need mathematician to make some formula to...
View ArticleTangent Smoothing Angle on Procedural Mesh
What I have right now is a simple procedurally generated cube mesh that is 'spherized' - essentially turned into a quad-sphere but it isn't smooth, if I imported a cube from blender and ran it through...
View ArticleNormals not calculating properly for small polygons
Hi, I’m currently working in 3ds Max at a very small scale. Importing my models into Unity isn’t a problem and although they appear small, I can easily scale them up. The problem occurs when I want...
View ArticleModel Normal & Tangent Settings.
When I export my own Normal / Tangent information or use unitys "Calculate" setting for normals, it creates inverted vertecies on all of my dense mesh areas. Does unity have some sort of a vert limit...
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